using RimWorld;

namespace Verse.AI;

public class MentalState_Berserk : MentalState
{
	public override bool ForceHostileTo(Thing t)
	{
		return true;
	}

	public override bool ForceHostileTo(Faction f)
	{
		return true;
	}

	public override RandomSocialMode SocialModeMax()
	{
		return RandomSocialMode.Off;
	}
}
